![]() I think you'll notice a lot of improvements. Look carefully at this one and compare it to the earlier demo. Youll receive points as you level up that can increase your attack power, defense, agility, and other parameters. #Twitch camelot unchained update#The second update for tonight is Tim's improved housing demo. Choose from four playable characters (Empress, Warrior, Shinobi, or Witch) and defeat your enemies to gain experience and level up. This is an awesome start and again, we're not even funded yet. I mean, we aren't even funded yet and the Unchained Engine, unlike SmackHammer, is all new rendering tech. FYI, I've been part of so very many alpha builds of client/sever games and I've never had this kind of success with a build at this incredibly early stage of development. This wasn't some in-house test, we invited everyone who had a DX11 card to come and play in the demo with us from anywhere in the world. Again, keep that last phrase in mind too, all over the world. The best part, those 118 people ran around with particle effects on swords, chalices and people playing from all over the world. The engine and server ran beautifully, we peaked at almost 118 people with no server crashes and expected bandwidth and server usage. #Twitch camelot unchained full#Today's big news was the demonstration of the Unchained Engine with full networking hooked up. We have a long road ahead of us and it will go so much smoother if we keep that in mind. All I can say is, as usual, "Don't Panic" and let's learn to love and embrace the concept of throwing around ideas without too much emotion. Overall, the reaction was good to the first (though a lot of fear), very mixed on the second. The second idea was the concept of possibly using The Veil as a possible (again I must stress 'a', possible and idea) method of CC. Still, the team remains committed as always to transparency about the game’s progress, and anyone who wants to change their packages (or refund them) before alpha begins is still welcome to do so without question from CSE.Well, it's been an interesting 24 hours hasn't it? Last night I talked about two, that's two BSC ideas for the price of one! First was the BSC implementation of stealth that we're considering here and its core classes, the VeilWalkers and the VeilStalkers. It may be easier to think of Alpha phases 1 and 2 as “pre-alpha” instead. Jacobs stressed the point that the new system actually grants players alpha access earlier than planned, although the terminology has certainly confused some into thinking that they are being denied alpha access. The alpha tests will have an NDA, which may be lifted for Alpha 3. This means, by implication, that earlier alpha tests should begin within the few months remaining in this year. For more information see the player counts for Camelot Unchained or for Wizard101. Alpha 3 – “the promised land” for all alpha testers – has a planned start date of February 2015. Twitch Sub Count From two new contests, to the start of the 2021 Fall. It will be open for testing on a limited basis, and CSE is looking to recruit testers who can spend a lot of time testing the game, committing to showing up for several hours at a time each test.Īlpha 2 will continue with enhanced features from Alpha 1, admitting gradually more testers. Alphas 1 and 2 will be intermediary alphas between the Internal Testing phase and the final Alpha phase, and will grant limited access to backers.Īlpha 1 does not have a set date, but will be opened when it is ready with a set combination of features that includes archetypes (not finalized classes, but a mixture of class abilities that fit certain styles of play). Alpha 3 is the phase that was previously considered “Alpha,” the phase promised to all backers who received alpha access as part of their tier. The team has also decided to break the alpha into three phases, currently known as Alpha 1, 2, and 3. (Action, Interaction, and Reaction) system has already begun implementation, along with projectile types, walls, and an expanded world. #Twitch camelot unchained free#City State promised that there would not be any cut corners, and any further alpha delays will be compensated to all backers with founder’s points, CSE points, and free subscription days. Since there’s no alternative, Camelot Unchained’s alpha will be delayed. However, Jacobs reassured backers that all the engineers that have been hired on now have met or exceeded expectations. Instead, the team has been focusing its primary resources on tech. Mark Jacobs explained in the first “State of the Game” presentation that “Yes, we are late.” The team refused to sugarcoat that they knew they would be late for a few months now, citing the primary reason for the delay as an inability to hire the programming talent they needed to progress. In a live stream session earlier today on Twitch, City State Games had an honest revelation regarding the current state of Camelot Unchained’s alpha testing. ![]()
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